#!/usr/bin/env python # coding: utf-8 # # Oscillations and sound # # ### Experiments # The oscillations of a body can generate sound waves in air. This is the case of musical instruments, but is also the case of other objects, as we can see in the following experiment. # In[1]: from IPython.display import Video Video('./video/KostaBoda.mp4', width = 600) # The sound produced depends on the characteristics of the body, which behaves as the source of mechanical waves. # #   # In[14]: from IPython.display import Video Video('./video/Kristall.mp4', width = 600) # ### Analysis # # Now we can analyze the sound. To this aim we can use the Audacity app. # # # audacity_logo # # # We can import the file and look at the signal that has been recorded. The audio wave forces the membrane of the microphone to vibrate. The microphone acts as a **transducer**, generating a time dependent voltage that is proportional to the displacement of the membrane. # # Plot Audio Signal # Looking in greater detail, we observe a kind of complex fluctuation. # # For comparison, using Audacity, we show it in the figure here below, along with a pure sinusoidal function. # # FourierSpectrum # We can describe the recorded sound as a superposition of different sinusoidal functions, applying the **Fourier analyis**. # # drawing # # This plots (obtained using Audacity) represents the amplitude of the sinusoidal functions at different frequencies, whose sum will better describe the given signal. # # We can observe that the sound has an intense component at about 823 Hz, and other components at 342 Hz, and 1440 Hz, respectively. # ### A surprising effect # # #### Resonance # # Now we can use te Audacity App to generate a continuous wave at 823 Hz, and play this sound close to the object that we have considered above. Suppose that we play the sound for 3 seconds # # * When the sound at 823 Hz is turned off **we can still ear a weak sound at the same pitch, coming from the object** # * What is going on? # # > We have put the object in oscillation. The sound wave makes the object vibrate at this particular frequency, that is a frequency at which that body **can** oscillate. Once the body oscillates, it can itself generate a sound wave at that frequency, since it can transfer its motion to the air molecules near to its walls. #   # # ### Copyright and License # -------------------------- # (c) 2022 Andrea Mandanici, Giuseppe Mandaglio, Giovanni Pirrotta, Valeria Conti Nibali, Giacomo Fiumara. All content is under Creative Common Attribution CC BY 4.0 # and all code is under [BSD 3-Clause License](https://opensource.org/licenses/BSD-3-Clause). # In[ ]: