import numpy as np import holoviews as hv hv.extension('bokeh') n = 20 coords = np.linspace(-1.5, 1.5, n) X,Y = np.meshgrid(coords, coords); Qx = np.cos(Y) - np.cos(X) Qz = np.sin(Y) + np.sin(X) Z = np.sqrt(X**2 + Y**2) qmesh = hv.QuadMesh((Qx, Qz, Z)) qmesh