This solution follows the same basic format as the Complete Walkthrough Solution, but takes advantage of some of the more advanced statements we have learned. Feel free to download the notebook to understand how it works!
# Specifically for the iPython Notebook environment for clearing output
from IPython.display import clear_output
import random
# Global variables
theBoard = [' '] * 10 # a list of empty spaces
available = [str(num) for num in range(0,10)] # a List Comprehension
players = [0,'X','O'] # note that players[1] == 'X' and players[-1] == 'O'
def display_board(a,b):
print('Available TIC-TAC-TOE\n'+
' moves\n\n '+
a[7]+'|'+a[8]+'|'+a[9]+' '+b[7]+'|'+b[8]+'|'+b[9]+'\n '+
'----- -----\n '+
a[4]+'|'+a[5]+'|'+a[6]+' '+b[4]+'|'+b[5]+'|'+b[6]+'\n '+
'----- -----\n '+
a[1]+'|'+a[2]+'|'+a[3]+' '+b[1]+'|'+b[2]+'|'+b[3]+'\n')
display_board(available,theBoard)
Available TIC-TAC-TOE moves 7|8|9 | | ----- ----- 4|5|6 | | ----- ----- 1|2|3 | |
def display_board(a,b):
print(f'Available TIC-TAC-TOE\n moves\n\n {a[7]}|{a[8]}|{a[9]} {b[7]}|{b[8]}|{b[9]}\n ----- -----\n {a[4]}|{a[5]}|{a[6]} {b[4]}|{b[5]}|{b[6]}\n ----- -----\n {a[1]}|{a[2]}|{a[3]} {b[1]}|{b[2]}|{b[3]}\n')
display_board(available,theBoard)
Available TIC-TAC-TOE moves 7|8|9 | | ----- ----- 4|5|6 | | ----- ----- 1|2|3 | |
def place_marker(avail,board,marker,position):
board[position] = marker
avail[position] = ' '
def win_check(board,mark):
return ((board[7] == board[8] == board[9] == mark) or # across the top
(board[4] == board[5] == board[6] == mark) or # across the middle
(board[1] == board[2] == board[3] == mark) or # across the bottom
(board[7] == board[4] == board[1] == mark) or # down the middle
(board[8] == board[5] == board[2] == mark) or # down the middle
(board[9] == board[6] == board[3] == mark) or # down the right side
(board[7] == board[5] == board[3] == mark) or # diagonal
(board[9] == board[5] == board[1] == mark)) # diagonal
def random_player():
return random.choice((-1, 1))
def space_check(board,position):
return board[position] == ' '
def full_board_check(board):
return ' ' not in board[1:]
def player_choice(board,player):
position = 0
while position not in [1,2,3,4,5,6,7,8,9] or not space_check(board, position):
try:
position = int(input('Player %s, choose your next position: (1-9) '%(player)))
except:
print("I'm sorry, please try again.")
return position
def replay():
return input('Do you want to play again? Enter Yes or No: ').lower().startswith('y')
while True:
clear_output()
print('Welcome to Tic Tac Toe!')
toggle = random_player()
player = players[toggle]
print('For this round, Player %s will go first!' %(player))
game_on = True
input('Hit Enter to continue')
while game_on:
display_board(available,theBoard)
position = player_choice(theBoard,player)
place_marker(available,theBoard,player,position)
if win_check(theBoard, player):
display_board(available,theBoard)
print('Congratulations! Player '+player+' wins!')
game_on = False
else:
if full_board_check(theBoard):
display_board(available,theBoard)
print('The game is a draw!')
break
else:
toggle *= -1
player = players[toggle]
clear_output()
# reset the board and available moves list
theBoard = [' '] * 10
available = [str(num) for num in range(0,10)]
if not replay():
break
Welcome to Tic Tac Toe! For this round, Player X will go first!