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This tour explores the use of heuristics to speed up Fast Marching methods in 2D.
The use of heuristics for the computation of geodesic paths was introduced in
Heuristically Driven Front Propagation for Fast Geodesic Extraction Gabriel Peyre and Laurent Cohen, International Journal for Computational Vision and Biomechanics, Vol. 1(1), p.55-67, Jan-June 2008.
addpath('toolbox_signal')
addpath('toolbox_general')
addpath('toolbox_graph')
addpath('solutions/fastmarching_9_heuristics')
The ideal heuristic |H| is the remaining distance to the ending point. It is ideal in the sense that it is as difficult to compute this distance than to solve for the original problem of extracting the geodesic.
One can however study the influence of this heuristic by replacing |H| by |weight*H| where |weight<1| is a sub-optimality factor.
Load an image.
n = 300;
name = 'road2';
M = rescale(load_image(name,n));
Display it.
clf;
imageplot(M);
Define start and end points (you can use your own points).
pstart = [14;161];
pend = [293;148];
Compute a metric to extact the road.
W = abs(M-M(pstart(1),pstart(2)));
W = rescale(W, 1e-2,1);
Display it.
clf;
imageplot(W);
Perform the full propagation.
[D,S] = perform_fast_marching(1./W, pstart);
Extract a geodesic curve.
p = compute_geodesic(D,pend);
Display the distance and the geodesic curve.