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This tour explores denoising of 3-D meshes using linear filtering, heat diffusion and Sobolev regularization.
addpath('toolbox_signal')
addpath('toolbox_general')
addpath('toolbox_graph')
addpath('solutions/meshproc_3_denoising')
The topology of a triangulation is defined via a set of indexes $\Vv = \{1,\ldots,n\}$ that indexes the $n$ vertices, a set of edges $\Ee \subset \Vv \times \Vv$ and a set of $m$ faces $\Ff \subset \Vv \times \Vv \times \Vv$.
We load a mesh. The set of faces $\Ff$ is stored in a matrix $F \in \{1,\ldots,n\}^{3 \times m}$. The positions $x_i \in \RR^3$, for $i \in V$, of the $n$ vertices are stored in a matrix $X_0 = (x_{0,i})_{i=1}^n \in \RR^{3 \times n}$.
clear options;
name = 'nefertiti';
name = 'elephant-50kv';
options.name = name; % useful for displaying
[X0,F] = read_mesh(name);
Number $n$ of vertices and number $m$ of faces.
n = size(X0,2);
m = size(F,2);
Display the mesh in 3-D.
options.lighting = 1;
% clf;
plot_mesh(X0,F, options);
We generate artificially a noisy mesh by random normal displacement along the normal. We only perform normal displacements because tangencial displacements do not impact the geometry of the mesh.
The parameter $\rho>0$ controls the amount of noise.
rho = 0.015;
We compute the normals $N = (N_i)_{i=1}^n$ to the mesh. This is obtained by averaging the normal to the faces ajacent to each vertex.
N = compute_normal(X0,F);
We create a noisy mesh by displacement of the vertices along the normal direction $$ x_i = x_{0,i} + \rho \epsilon_i N_i \in \RR^3 $$ where $\epsilon_i \sim \Nn(0,1)$ is a realization of a Gaussian random variable, and where $N_i \in \RR^3$ is the normal of the mesh for each vertex index $i$.
X = X0 + repmat(rho*randn(1,n),[3,1]).*N;
Display the noisy mesh.
clf;
plot_mesh(X,F,options); axis('tight');