..
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renderer
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AttributeMap.cpp
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AttributeMap.h
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BinaryStream.h
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Buffer.cpp
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Buffer.h
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Caps.cpp
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Caps.h
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Compiler.cpp
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Compiler.h
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Config.cpp
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Config.h
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Constants.h
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Context.cpp
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Context.h
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ContextState.cpp
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ContextState.h
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Context_gles_1_0.cpp
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Context_gles_1_0_autogen.h
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Debug.cpp
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Debug.h
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Device.cpp
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Device.h
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Display.cpp
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Display.h
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Error.cpp
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Error.h
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Error.inl
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ErrorStrings.h
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Fence.cpp
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Fence.h
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Framebuffer.cpp
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Framebuffer.h
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FramebufferAttachment.cpp
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FramebufferAttachment.h
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GLES1Renderer.cpp
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GLES1Renderer.h
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GLES1Shaders.inc
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GLES1State.cpp
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GLES1State.h
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HandleAllocator.cpp
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HandleAllocator.h
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HandleRangeAllocator.cpp
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HandleRangeAllocator.h
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Image.cpp
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Image.h
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ImageIndex.cpp
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ImageIndex.h
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IndexRangeCache.cpp
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IndexRangeCache.h
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LoggingAnnotator.cpp
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LoggingAnnotator.h
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MemoryProgramCache.cpp
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MemoryProgramCache.h
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Observer.cpp
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Observer.h
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Path.cpp
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Path.h
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Platform.cpp
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Program.cpp
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Program.h
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ProgramLinkedResources.cpp
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ProgramLinkedResources.h
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ProgramPipeline.cpp
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ProgramPipeline.h
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Query.cpp
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Query.h
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RefCountObject.h
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Renderbuffer.cpp
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Renderbuffer.h
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ResourceManager.cpp
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ResourceManager.h
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ResourceMap.h
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Sampler.cpp
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Sampler.h
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Shader.cpp
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Shader.h
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SizedMRUCache.h
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State.cpp
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State.h
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Stream.cpp
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Stream.h
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Surface.cpp
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Surface.h
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Texture.cpp
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Texture.h
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Thread.cpp
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Thread.h
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TransformFeedback.cpp
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TransformFeedback.h
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Uniform.cpp
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Uniform.h
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VaryingPacking.cpp
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VaryingPacking.h
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Version.h
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Version.inl
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VertexArray.cpp
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VertexArray.h
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VertexAttribute.cpp
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VertexAttribute.h
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VertexAttribute.inl
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Workarounds.h
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WorkerThread.cpp
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WorkerThread.h
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angletypes.cpp
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angletypes.h
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angletypes.inl
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entry_points_enum_autogen.h
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es3_copy_conversion_table_autogen.cpp
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features.h
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format_map_autogen.cpp
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formatutils.cpp
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formatutils.h
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histogram_macros.h
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params.cpp
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params.h
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queryconversions.cpp
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queryconversions.h
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queryutils.cpp
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queryutils.h
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validationEGL.cpp
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validationEGL.h
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validationES.cpp
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validationES.h
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validationES1.cpp
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validationES1.h
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validationES2.cpp
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validationES2.h
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validationES3.cpp
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validationES3.h
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validationES31.cpp
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validationES31.h
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